entries
Sorted A-Z
Feats

Walk the Plank

A well-aimed scare doesn't just rattle a foe, it marches them wherever you point until they're too wary to try resisting again.

commonArchetype

You frighten a foe into moving where you want them, traditionally demanding they walk the plank.

Attempt to an opponent. On a success, in addition to the normal effects, you can also force the target to Stride up to its Speed immediately. You choose the path the target takes, but you can't force it to move into an obviously harmful space (such as into hazardous terrain or a space where it would fall) unless your check was a critical success. As normal for forced movement, this movement doesn't trigger reactions.

The target then becomes temporarily immune to Walk the Plank for 10 minutes.

Level 8 · Type Archetype

Prerequisites Pirate Dedication

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms