Vitality-Manipulating Stance
A pressure-point stance adds a ranged vitality strike, and lets a stunning blow instead wither a foe's muscles and slow deliberate acts.
You have learned to attack meridians and pressure points like your rival Shino Hakusa. You gain a vitality blast ranged unarmed Strike that deals 1d4 negative damage, has a range of 30 feet, and has the Unarmed and versatile positive traits.
Additionally, when you use Stunning Fist, instead of saving against being Stunned, you can choose to have the target make a Fortitude save against your class DC with the following results. You must choose to do this before the target rolls its save.
Critical Success The target is unaffected.
Success The target's muscles become temporarily weaker. For 1 round, the target is enfeebled 2, and any time it attempts to take an action with the Manipulate trait, the action is disrupted unless it succeeds at a flat check with a DC equal to 5 + its enfeebled value.
Failure As success, but the duration is 1 minute.
Critical Failure As success, but the duration is 1 minute, the flat check is DC 11, and the target takes -10-foot status penalty to all Speeds for the duration.
Level 20 · Type Class
Prerequisites Stunning fist
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