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Vengeful Spirit Deck

A drawn harrow card becomes a thrown spectral weapon, its damage type keyed to the suit and sharpened when it matches your active omen.

uncommonArchetypeMetamagic

You manifest a ghostly deck of harrow cards. Draw a card from a harrow deck, then select a target within 60 feet. The card flies through the air to strike at that target, inflicting 4d6 damage, with a basic saving throw against your class DC. The type of damage inflicted is determined by your active harrow omen; if the card drawn is in the same suit as your active harrow omen, the target takes a -2 status penalty to its saving throw. The damage increases to 6d6 if you're 10th level and 8d6 if you're 15th level. You can continue to throw cards at targets on your turn as long as you Sustain the Vengeful Spirit Deck-throwing a card takes two actions. This effect lasts as long as you Sustain it, up to 1 minute, or until you no longer have an active harrow omen. Once the effect ends, you lose your active harrow omen.

  • Hammers: cold damage
  • Keys: fire damage
  • Shields: poison damage
  • Books: electricity damage
  • Stars: mental damage
  • Crowns: acid damage

Level 6 · Type Archetype

Prerequisites Harrower Dedication

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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