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Feats

Turn Back the Clock

A once-daily hop back in personal time offers a failed roll a second chance, though the do-over locks in no matter which result turns out better.

commonArchetypeConcentrateFortune

Frequency once per day Trigger You fail a skill check or saving throw. After failing a test of skill, you hop back in your personal timeline so you can try again. You reroll the triggering check with a +1 circumstance bonus as you apply your experience from your last attempt. You must use the new result, even if it's worse than your first roll.

Level 4 · Type Archetype

Prerequisites Chronoskimmer Dedication

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