Traveler's Counsel
A traveler's habit of settling disputes grants a natural gift for diplomacy and softens the day's first disastrous attempt to win someone over.
On your travels, you've resolved countless disputes and counseled those in need. You're trained in Diplomacy. If you would automatically become trained in Diplomacy (from your background or class, for example), you instead become trained in a skill of your choice. The first time each day you would roll a critical failure when Gathering Information or Making an Impression, you get a failure instead.
Level 1 · Type Ancestry
Prerequisites half moon sarangay
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