Throw and Catch
A weapon never meant to leave your hand flies out to strike at range, then returns in time for a follow-up blow in melee.
Requirements You are wielding a melee warshard weapon.
You hurl your warshard weapon at an opponent, even though the weapon isn't designed to be thrown. Spend a Mythic Point. Your weapon gains the thrown trait with a range increment of 40 feet; if your weapon already has the thrown trait, increase its range increment by 40 feet. Make a ranged Strike at mythic proficiency at an opponent within range. For this ranged Strike, apply your full Strength modifier to the damage, as if it were a melee Strike. After the Strike resolves, the weapon flies back to your hand, and you can then attempt a melee Strike (at your normal proficiency, not mythic proficiency) against a target in reach of your weapon. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after you've made both attacks.
Level 18 · Type Archetype
Prerequisites Warshard Warrior Dedication
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