Subjugation
Projecting your runelord's ancient will into a foe's mind can slow their reflexes, expose their weaknesses, or seize full control of their body.
You have managed to gain a degree of control over the runelord's ancient soul within your mind, enough that you can project this invasive influence into the minds of others. Spend a Mythic Point. You attempt to send your runelord's influence into the mind of a creature you can sense within 30 feet. The creature attempts a save against your class DC or spell DC, whichever is higher. Giants take a –2 status penalty to this saving throw. Regardless of the result, the target is temporarily immune to this ability for 24 hours once the Subjugation ends.
Critical Success The creature is unaffected.
Success The creature is Slowed 1 as it fights off your runelord's influence. You gain awareness of its abilities and weaknesses as if you achieved a critical success on a check to identify the creature.
Failure The creature relinquishes control of its faculties and abilities. You gain awareness of its abilities and weaknesses as success. You control the creature until the end of its next turn.
Critical Failure As failure, but you control the creature for 1 minute.
Level 16 · Type Archetype
Prerequisites Avenging Runelord Dedication
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