Stunning Finisher
A well-placed finishing blow can leave a foe reeling, stripping their next reaction away or locking them up outright if the hit lands hard.
You attempt a dizzying blow. Make a melee Strike. If you hit, your foe must attempt a fortitude|against:swashbuckler|traits:incapacitation save against your class DC with the following results; the save has the incapacitation trait.Critical Success The target is unaffected. Success The target can't use reactions until its next turn. Failure The target is Stunned 1. Critical Failure The target is Stunned 3.
Level 8 · Type Class
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