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Spelldrinker

Drinking a fresh kill's blood temporarily grants a spell drawn from what that creature was, reshaping the caster's options around recent prey.

commonArchetype

Requirements Your last action was to Harvest Blood.

Frequency once per hour

You temporarily add a 3rd-rank spell to your spell repertoire, as determined by the type of creature whose blood you just drank (see table below). If the creature has more than one of the listed traits, choose one and gain the appropriate spell. If the granted spell is not on your chosen tradition's list, you cast the spell as though it was from your chosen tradition. The spell is removed from your spell repertoire after 24 hours, the next time you use Spelldrinker, or when you next make your daily preparations, whichever comes first.

Trait

Spell

Notes

Aberration

Animal, beast

Summoned creatures appear as otherworldly versions of the creature whose blood you drank.

Dragon

Instead of fire damage, this spell deals the same damage as the dragon breath of the dragon whose blood you drank (if applicable).

Fiend

Giant

Humanoid

Monitor

Special If you have , you can add the spell at 4th rank. If you have , you can add the spell at 7th rank.

Level 8 · Type Archetype

Prerequisites Rising Blood Magic

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