Spectral Dagger
Touching a bound splinter conjures a spectral dagger primed with extra spirit damage, though it vanishes the instant it leaves your grip.
By touching the splinter of finality in your neck, you conjure a into your hand that resembles the splinter wrapped in a crude hilt. This weapon acts like a +1 ghost touch dagger, and each successful Strike with it deals 1 additional spirit damage. If the attack is a critical hit, this damage increases to 1d6.
If the spectral dagger ever leaves your hand, it vanishes and you must spend an action to conjure it again. If this occurs as the result of you making a ranged thrown Strike with the dagger, you resolve the attack before the weapon vanishes.
You can increase the power of your spectral dagger with runes like you can other weapons, transferring the rune from a runestone or other weapon by meditating over the rune as a downtime activity that takes 1 day.
Level 2 · Type Archetype
Prerequisites You have a hand free and aren't already wielding a spectral dagger.
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