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Shining Arms

A humble light spell gets turned into an ambush trick, rigged to dazzle a foe the instant a glowing weapon lands its critical blow.

commonArchetype

When you cast light, you can modify its target to be 1 melee weapon, either unattended or possessed by you or a willing ally, and modify its duration to be 1 minute. If you do, add the following to its effects: When a creature wielding the weapon critically hits a foe, you can Dismiss the Spell as a reaction, causing the foe to be Dazzled for 1 round. After you use this reaction, you can't use this modification again for 10 minutes.

Level 4 · Type Archetype

Prerequisites Spell Trickster Dedication; ability to cast light

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