Shatter Defenses
A frightened enemy's own fear becomes a lasting weakness once a fighter lands a hit, keeping them exposed for as long as the terror holds.
Requirements A creature is in your melee reach.
Your offense exploits your enemy's fear. Make a melee Strike against a frightened creature. If you hit and deal damage, the target becomes off-guard until its frightened condition ends. If the target was already off-guard to you when you damaged it with this Strike, it can't reduce its frightened value below 1 until the start of your next turn.
Level 6 · Type Class
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