Sense Unholiness
A holy champion picks up a foreboding chill whenever true wickedness draws near, a warning sense that a disguise can only dull for so long.
You sense the truly wicked as a queasy or foreboding feeling. You can sense the presence of creatures with the unholy trait within 120 feet. This functions as a vague sense, similar to humans' sense of smell. An unholy creature using a disguise or otherwise trying to hide its presence attempts a check against your Perception DC to hide its sanctification from you. If the creature succeeds at its Deception check, it is then temporarily immune to your Sense Unholiness for 1 day.
Level 8 · Type Class
Prerequisites holy
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