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Feats

Sense Evil

A queasy, foreboding sense warns of unholy creatures nearby, though a practiced deceiver can learn to slip past the feeling entirely.

commonChampion

You sense evil as a queasy or foreboding feeling. You detect unholy creatures as a vague sense, similar to humans’ sense of smell. An unholy creature using a disguise or otherwise trying to hide its presence attempts a Deception check against your Perception DC to hide its unholiness from you. If the creature succeeds at its Deception check, it is then temporarily immune to your Sense Evil for 1 day.

Level 8 · Type Class

Prerequisites tenets of good