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Feats

Seasoned Command

A seasoned commander's order to aid an ally lands with real authority, sometimes earning a whole extra reaction just to back them up.

uncommonAuditoryConcentrateGeneralLinguisticMentalSkill

Allies intuitively follow your orders. Choose an ally within 30 feet and then attempt a Diplomacy or Intimidation check against a hard DC for that ally’s level. This counts as a preparatory action to Aid that ally. Regardless of your result, the ally is then temporarily immune to your further uses of Seasoned Command for 1 minute.

Special Once per hour, you can Take the Lead of a troop as a free action (rather than 2 actions). Outside of combat, you can establish leadership of a troop and grant a skirmish bond in half the normal time (5 minutes and 4 hours, respectively).

Critical Success You immediately gain an additional reaction that can be used only to Aid the chosen ally, and you gain a +1 circumstance bonus to your skill check or attack roll to Aid.

Level 7 · Type Skill

Prerequisites Master in Diplomacy or Master in Intimidation