Searing Restoration
A controlled explosion cauterizes wounds on contact, healing a nearby ally while giving them an immediate shot at shaking off persistent bleeding.
They told you there was no way that explosions could heal people, but they were fools... Fools who didn't understand your brilliance! You create a minor explosion from your innovation, altering the combustion to cauterize wounds using vaporized medicinal herbs. You or a living creature adjacent to you regains 1d10 Hit Points. In addition, the creature you heal can attempt an immediate flat check to recover from a single source of persistent bleed damage, with the DC reduction from appropriate assistance.
At 3rd level, and every 2 levels thereafter, increase the healing by 1d10.
Special If your innovation is a Minion, it can take this action rather than you, though because it's not a living creature, it can't use the ability on itself.
Level 2 · Type Class
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