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Feats

Safe Elements

A kineticist learns to carve exceptions into their own volatile aura, sparing chosen allies from its side effects or its damage as needed.

commonKineticist

Elements are wild and dangerous, but you've found ways to reduce their risk. When you Channel Elements or use a Stance Impulse that affects your kinetic aura, you can designate a number of creatures up to your Constitution modifier (minimum 1 creature). Choose whether they are immune to the benefits of your kinetic aura or immune to its damage and drawbacks. You don't have to be able to see a creature to designate it, nor does it need to be in your kinetic aura, but you can't designate a creature that's Unnoticed by you.

In addition, you gain the Pacifying Infusion action.

Pacifying Infusion 1 (Infusion) If your next action is an impulse, it gains the Nonlethal trait. If it has an area, you can exclude creatures you've designated with Safe Elements from its effects.

Level 4 · Type Class