Sabotage
A deft hand quietly wrecks an enemy's gear mid-fight, jamming the moving parts of a weapon or tool without smashing it past use.
Requirements You have a free hand.
You subtly damage others' equipment. Choose one item that a creature within your reach wields or carries. The item must have moving parts that you could possibly sabotage (a shortbow could be sabotaged, but a longsword could not). Attempt a check against the Reflex DC of the creature. Damage dealt by Sabotage can't take the item below its Broken Threshold.
Critical Success You deal damage equal to 4 x your Thievery proficiency bonus.
Success You deal damage equal to double your Thievery proficiency bonus.
Critical Failure The item is temporarily immune to your Sabotage for 1 day.
Level 4 · Type Class
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