Magic Arrow
An arrow can be transformed into any of three chosen magical types on the spot, though the enchantment fades if it isn't fired before the turn ends.
Frequency once per round
You imbue your ammunition with eldritch power. When you select this feat, choose three types of common magical ammunition of 4th level or lower from the Core Rulebook or this book. Your GM might allow you to choose from other types of magical ammunition, such as uncommon ammunition, or ammunition from other books.
When using Magic Arrow, you transform a non-magical arrow or bolt into a piece of ammunition of one type you chose. You must shoot the ammunition before the end of your turn or the magic dissipates. If the ammunition has an Activate entry, you still need to spend the required actions to activate the ammunition before shooting it.
Level 8 · Type Archetype
Prerequisites Eldritch Archer Dedication