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Feats

Bespell Weapon

Residual energy from a spell just cast can be siphoned into a weapon, arming it with extra damage keyed to that spell's own school.

commonOracleSorcererWizard

Frequency once per turn

Requirements Your most recent action was to cast a non-cantrip spell.

You siphon the residual energy from the last spell you cast into one weapon you're wielding. Until the end of your turn, the weapon deals an extra 1d6 damage of a type depending on the school of the spell you just cast.

  • Abjuration force damage
  • Conjuration or Transmutation the same type as the weapon
  • Divination, Enchantment, or Illusion mental damage
  • Evocation a type the spell dealt, or force damage if the spell didn't deal damage
  • Necromancy negative damage

Level 4 · Type Class