Sorcerer
Spontaneous full-slot spellcaster with Charisma key ability, gaining spellcasting tradition (arcane, divine, occult, or primal) and a Bloodline automatically. Knows signature spell...
- Perception
- Trained
- Saves
- REF Trained · FORT Trained · WILL Expert
Sorcerers are spontaneous spellcasters who draw power from their innate magical bloodline. They can cast more spells per day than any other caster but know fewer spells overall.
Key Ability: Charisma
Hit Points per Level: 6 + Constitution modifier
Perception Proficiency: Trained
Saving Throws: Trained Fortitude, Trained Reflex, Expert Will
Skills: Based on bloodline, plus 2 + Intelligence modifier additional skills
Attacks: Trained with simple weapons and unarmed attacks
Defenses: Trained in unarmored defense only
Spellcasting: Determined by bloodline tradition (arcane, divine, occult, or primal), spontaneous (Charisma-based). Start with 5 cantrips and 3 first-rank spell slots (most of any 1st-level caster).
Key 1st-Level Features:
- Bloodline: Your magical ancestry determines your tradition and bonus spells. Examples:
- Signature Spells: Each level, designate one spell per spell rank as a Signature Spell, allowing you to heighten it freely when casting it.
- Bloodline Spells: Gain focus spells tied to your bloodline, powered by a focus pool.