/
Showing0entries
Sorted A-ZFeats
Anarchic Arcana
Your bloodline's magic refuses to be predictable, handing you two random innate spells to work with each day.
commonNephilim
The magic in your blood is unpredictable. When you make your daily preparations, roll 1d12 twice and consult the following list. 1: Acid Grip; 2: Blur; 3: Gecko Grip; 4: Humanoid Form; 5: Illusory Object; 6: Laughing Fit; 7: Noise Blast; 8: Resist Energy; 9: See the Unseen; 10: Shatter; 11: Shrink; 12: Telekinetic Maneuver. You can cast each of those two spells once during the following day (or one spell twice if you rolled the same number) as 2nd-rank divine innate spells.
Level 9 · Type Ancestry
Prerequisites Proteankin