Showing0entries
Sorted A-Z
Deities

Hanspur

The drowned river god guides safe crossing while harboring the souls of those lost to water's cold embrace.

Granted Features
Automatic:
Grants clerics an awareness of approaching death and the power to ease a dying creature's passing, fitting a god who governs endings.
Lets clerics glide over rough terrain and transport allies across great distances, fitting deities who bless the open road.
Grants clerics a tidal surge to shove enemies back and downpours to drown a battlefield, fitting deities of rivers and open sea.
Lets clerics conjure the illusion of riches or transmute base desire into precious metal, fitting deities of accumulated fortune.
Grants clerics the power to snap restraints and slip past obstacles that would stop anyone else, fitting deities of liberty.
A roaring blast of pressurized water slams into a foe at range, driving it backward under the force of the impact.
A rolling sphere of water sweeps across the battlefield, engulfing smaller foes and snuffing out flames in its path.
A caster bends open water into a rising dome or a sudden basin, forcing anything living in its depths to weather the shift.

Divine Font Harm or Heal

Divine Skill Athletics

Favored Weapon Trident

The Water Rat, minor god of rivers, travel by water, and the freedom of waterways. Hanspur was murdered by Gyronna and now exists as a drowned revenant god who watches over those who make their living on rivers. Edicts: travel by water, help others navigate rivers safely, remember the drowned. Anathemas: dam or divert a river without need, abandon a drowning person.

Domains

Alternate Domains

Cleric Spells