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Sorted A-ZDeities
Sarenrae
Healing and redemption bloom in equal measure—the dawnflower blazes against darkness and offers grace to all who turn from evil.
Granted Features
Automatic:
Domain of flame, heat, and purifying fire. Clerics hurl fire rays and raise blazing barriers against their enemies.
Domain of restoration, recovery, and the mending of wounds. Clerics bless their healing magic and rebuke death itself.
Domain of solar energy, dawn, and the wrath of light against shadow. Clerics blind with dazzling flashes and sustain vital light that harms undead.
Domain of honesty, revelation, and the inexorable force of what is real. Clerics speak unalterable words of truth and pierce through illusions and lies.
Domain of rest, peace, and the gentle ending of life's struggles. Clerics ease the passage of the dying and offer serene comfort.
Domain of radiance, revelation, and the piercing of darkness. Clerics dazzle foes with blinding flashes and sustain luminance that empowers allies.
A blast of flame erupts from the caster's mouth, punishing anyone caught bunched together in its scorching cone.
One well-placed detonation spreads scorching fire across a chosen area, punishing enemies who cluster together.
A towering sheet of roaring flame splits a battlefield in two, scorching anything that tries to cross or lingers against its blaze.
The Dawnflower, goddess of the sun, redemption, honesty, and healing. Sarenrae is a compassionate goddess who believes in the potential for redemption in every soul. Edicts: destroy the Spawn of Rovagug, protect allies, provide aid to the sick and wounded, seek and allow redemption. Anathemas: create undead, lie, deny a repentant creature an opportunity for redemption.