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Fire

Lets clerics hurl searing rays and raise walls of flame, a fit for deities whose worship treats fire as both weapon and purifier.

Granted Features
Automatic:
A blazing ray sets both a foe and the ground beneath them alight, turning the scorched square into a hazard for anyone who lingers there.
A reflexive ward snaps up just before flames strike, blunting the burn for whoever is about to get scorched.

Domain of flame, heat, and purifying fire. Clerics hurl fire rays and raise blazing barriers against their enemies.

Initial Domain Spell Fire Ray · Advanced Domain Spell Flame Barrier