Seafarer
Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.
Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.
Members
Bosun (Creature 3), Castaway (Creature 5), Diver (Creature 3), Navigator (Creature 2), Ocean Nomad (Creature 6), Pirate (Creature 2), Rigger (Creature 1), Ship Captain (Creature 6), Subaquatic Marauder (Creature 5)
While slavery is outlawed across Golarion, the practice of plying sailors into service with copious amounts of alcohol and ambiguous promises remains a timeless tradition. Old salts sometimes say, “Take the sail, and that's what you'll get.” This originally referred to the standard gold piece of Korvosa that featured a ship imprint.