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Rules

Condition — Deafened

Deafened: auto-fail hearing Perception, -2 status to all Perception, DC 5 flat check for verbal spells. Immune to auditory effects. Especially dangerous for spellcasters.

You cannot hear. This affects perception, communication, and certain spellcasting.

Mechanical Effects:

  • You automatically fail Perception checks that rely on hearing
  • You take a -2 status penalty to Perception checks overall (hearing contributes to general awareness)
  • When you Cast a Spell with a verbal component, you must succeed at a DC 5 flat check or the spell fails and is wasted
  • Auditory effects don't affect you (both beneficial and harmful)
  • You can't participate in conversations without visual communication (sign language, writing)

How Applied:

  • Thunderclap effects, sonic damage
  • Spells like deafness
  • Extreme noise exposure
  • Disease, curse, or injury

How Removed:

  • Duration expiry
  • Healing effects that address deafness
  • Restoration spell

Tactical Impact:

  • Deafened is surprisingly dangerous for spellcasters — the DC 5 flat check on verbal spells means a 25% chance of losing each spell
  • Bards are especially crippled by Deafened since many of their abilities are auditory
  • For martial characters, Deafened is mostly a perception penalty — annoying but not crippling

Value: Deafened has no value — it's binary.