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Guard

You gain Intimidation training and Quick Coercion (a skill feat), plus attribute boosts to Strength or Charisma plus one free boost. Choose Legal Lore or Warfare Lore to round out...

Granted Features
Automatic:
You can bully others with just a few choice implications. You can a creature after 1 round of conversation instead of 1 minute.
Coercing or frightening others through menace and force of presence. Used to Demoralize foes in combat or Coerce NPCs out of combat.

You served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left the guard, you might think of adventuring as a way to use your skills on a wider stage. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill and the Legal Lore or Warfare Lore skill. You gain the skill feat.