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Guard
Patrol duty built a talent for cracking reluctant suspects, and adventuring finally offers the wider stage a guard's life never did.
Granted Features
Automatic:
A few pointed implications are enough to bully compliance out of someone, cutting a lengthy shakedown to one quick exchange.
A menacing presence rattles an enemy's nerve mid-fight or leans on an NPC outside combat until they give up what they know.
You served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left the guard, you might think of adventuring as a way to use your skills on a wider stage. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill and the Legal Lore or Warfare Lore skill. You gain the skill feat.
Boosts CHA, STR
Trained Intimidation