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Sorted A-ZAfflictions
Coward's Roots
Fear takes the wheel each round, forcing the frightened to either freeze in place or bolt outright.
commonCurseEnchantmentFearMagicalMental
At the start of your turn, if you are frightened, you become your choice of immobilized or fleeing until the end of that turn.
Lvl 5 · Type Curse
Save DC 20 Will