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Squeeze

Working through a gap too narrow for normal movement trades speed for progress, with a real risk of getting wedged in place.

commonExplorationMove

Exploration Move

Critical Success You squeeze through the tight space in 1 minute per 10 feet of squeezing.

Success You squeeze through in 1 minute per 5 feet.

Critical Failure You become stuck in the tight space. While you're stuck, you can spend 1 minute attempting another Acrobatics check at the same DC. Any result on that check other than a critical failure causes you to become unstuck.

Trained space barely fitting your shoulders

Master space barely fitting your head