Showing0entries
Sorted A-Z
Actions

Break Free

Wrenching loose from a grab or restraint flows straight into a hard sprint and a strike at the end of it, all in one committed motion.

commonTranscendence

Transcendence

You can attempt to Escape with a +2 status bonus on your check, then Stride up to twice your Speed in a straight line, and finally make a melee Strike. If you don’t need to Escape or you can’t move or choose not to, you still take the other actions listed.

Action Cost Two Actions