entries
Sorted A-ZActions
Break Free
Wrenching loose from a grab or restraint flows straight into a hard sprint and a strike at the end of it, all in one committed motion.
commonTranscendence
Transcendence
You can attempt to Escape with a +2 status bonus on your check, then Stride up to twice your Speed in a straight line, and finally make a melee Strike. If you don’t need to Escape or you can’t move or choose not to, you still take the other actions listed.
Action Cost Two Actions
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