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Solace City

Solace City — Setting

Solace City — a harbor city's third generation of capes, defined by boom, Collapse, and an uncertain recovery.

Solace City

Solace City rose and fell with its harbor, and its capes have always kept the same clock. Third generation now, and still arguing over what the recovery means.

  • First generation — rose on shipping money, back when the docks ran three shifts and the city could still afford a monument. They founded the Longwatch. Most are gone, retired, or holding down Vigil Tower from the inside.
  • Second generation — came up through the Collapse, when the plants shut and half the tax base went with them. Harder. More compromised. Willing to cut a deal with COMPASS just to keep the lights on. Most of the adults the team deals with daily wear this generation's scars.
  • Third generation — the playbooks. Inheriting a recovery nobody's agreed is real, with no clean answer yet for who it actually belongs to.

The city runs thick with neighborhoods and landmarks worth knowing: Vigil Tower downtown, the hillside complex at COMPASS Base 33, the Solace City Police Headquarters, the Cauldron poured into a dead foundry, the Scrap Yard where the old shipbreaking trade went to die, the Underbelly running beneath it all, and a long list of secondary landmarks that turn up campaign after campaign.

Solace City isn't nostalgic. It's a comeback nobody's agreed is finished — still being fought over by the people it left behind and the people cashing in on it. The team is here to decide who wins that argument.