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Hang Out

Pick a teammate and spend off-time together, marking Potential and exchanging Influence both ways; bring a shared outcome into the next session. This downtime move formalizes team...

Downtime move. Pick a teammate and spend the off-time with them. Mark Potential, take Influence over them, hand them Influence over you, and bring something into the next session that is the result of the time you spent.

Hanging out is the move that grows the team's social tissue. Use it.

Type Downtime · Category Downtime · Roll +none