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Sorted A-ZMoves
Take Influence
Accept a label someone speaks that lands on you instead of resisting it: mark Potential, shift the labels they attempted, and grant them Influence if they lacked it. Framed as agen...
Let them tell you who you are. When somebody — adult, teammate, villain — names you in a way that lands, you can take it on instead of fighting. Mark Potential, shift the labels they were pushing, and grant them Influence over you if they did not already have it.
Take Influence is not weakness. It is a kid choosing what to take from the people around them — picking the inheritance instead of having it pushed on them.
Type Team · Category Identity · Roll +none