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Versatile

Use one-handed or two-handed; two-handed deals more damage. Switch freely. Pairs well with both Dueling (one-hand) and [[compendium:feat:Great Weapon Fighting]] (two-hand).

Versatile (Weapon Property)

A versatile weapon can be used effectively with either one hand or two hands, dealing more damage when wielded two-handed.

Mechanical effect: The weapon can be used with one or two hands. The weapon's entry shows the two-handed damage in parentheses after the one-handed damage.

Versatile weapons in the SRD:

WeaponOne-HandedTwo-HandedOther Properties
Quarterstaff1d6 bludgeoning1d8Simple
Spear1d6 piercing1d8Thrown (20/60)
Battleaxe1d8 slashing1d10Martial
Longsword1d8 slashing1d10Martial
Trident1d6 piercing1d8Thrown (20/60)
Warhammer1d8 bludgeoning1d10Martial

Tactical flexibility:

  • Use one-handed with a shield for +2 AC and slightly lower damage.
  • Use two-handed for higher damage when you don't need a shield.
  • Switch grip freely — no action required to change between one and two hands.
  • One-handed use leaves a hand free for grappling, somatic spell components, or holding a torch.

Great Weapon Fighting style: This fighting style applies when wielding a versatile weapon in two hands, allowing rerolls of 1s and 2s on damage dice.

Dueling Fighting Style: When wielding a versatile weapon in one hand and nothing in the other, you can add +2 to damage rolls. This often makes one-handed versatile weapons competitive with two-handed options (1d8 + 2 averages 6.5, compared to 1d10 two-handed averaging 5.5).