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Mechanics

Round Down

Default rounding rule: round fractions down unless the specific rule says round up.

Unless a rule says otherwise, fractions are rounded down when computing game values.

Standard cases:

  • Hit point thresholds for Bloodied (half HP, round down) and various features that trigger at "half" something
  • Half cover, three-quarters cover computed bonuses on saves
  • Half damage on a successful save for spells like fireball — a roll of 23 damage becomes 11 on a save, not 12
  • Resistance (half damage rounded down) — 7 damage with resistance becomes 3
  • Vulnerability (double damage) — no rounding needed; multiply first, round only if a subsequent halving applies
  • Ability score modifiers — these are computed as (score − 10) / 2, round down, which is why a score of 13 yields a +1 modifier, not +1.5
  • Spell slot recovery, hit dice spent, healing surges — round down on fractions

Exceptions where rules round up:

  • A handful of features explicitly say "round up" (some optional rules, certain class features in expanded books)
  • Proficiency Bonus is whole-number by character level; no rounding needed
  • XP thresholds for advancement are whole numbers in the published tables

Why round down is the default: It is the simplest and most predictable rule. When in doubt, round down; if you remember an exception, it will say so on the page.