0entries
Sorted A-Z
Weapon Properties

Range

Two numbers: normal range (no penalty) and long range (disadvantage). Can't attack beyond long range. Ranged attacks within 5 ft of hostiles have disadvantage.

Range (Weapon Property)

Ranged weapons and thrown weapons specify two range numbers: normal range and long range.

How range works:

  • Attacks within normal range are made normally.
  • Attacks between normal range and long range are made with disadvantage.
  • You cannot attack a target beyond long range.

Examples:

WeaponNormal/Long Range
Dagger (thrown)20/60 ft
Handaxe (thrown)20/60 ft
Javelin (thrown)30/120 ft
Shortbow80/320 ft
Longbow150/600 ft
Light crossbow80/320 ft
Heavy crossbow100/400 ft
Hand crossbow30/120 ft

Ranged attacks in close quarters: Making a ranged attack while a hostile creature is within 5 feet of you imposes disadvantage on the attack roll. This applies to both ranged weapon attacks and ranged spell attacks. The Crossbow Expert feat eliminates this disadvantage.

Spells with range: Spell ranges are different from weapon ranges — spells have a single maximum range and no disadvantage at distance. A fire bolt with 120-foot range works equally well at 10 feet or 120 feet.

Cover and range: At long distances, targets are more likely to have partial cover from intervening terrain or obstacles, which adds to their AC.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

License terms