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Criminal
Grants proficiency in Sleight of Hand and Stealth skills, Thieves' Tools, and the Alert feat. Ability score increases go to DEX, CON, and INT.
Granted Features
Automatic:
Add Proficiency Bonus to Initiative rolls; immediately after rolling, swap your Initiative with one willing ally's unless either is Incapacitated. Search fit: initiative boost, turn order swap, action economy.
Dexterity-based skill covering fine manual work: picking pockets, palming objects, and performing sleight-of-hand tricks without detection. Search fit: unnoticed theft, pickpocketing, legerdemain, concealing items in hand.
Dexterity-based skill for moving silently and out of sight; resolves against a target's Passive Perception to avoid detection or gain advantage in ambushes. Search fit: sneaking past guards, hiding during combat, avoiding detection.
Ability Scores: DEX, CON, INT. Feat: Alert. Proficiencies: Skill: Sleight of Hand, Skill: Stealth, Tool: Thieves' Tools.