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Rules

Debilities: Weakened, Dazed, Miserable

PCs can suffer up to three debilities. Each marks a paired stat with disadvantage and means something specific in the fiction.

  • Weakened — fatigued, tired, sluggish, shaky. Disadvantage on +STR and +DEX.
  • Dazed — out of it, befuddled, not thinking clearly. Disadvantage on +INT and +WIS.
  • Miserable — distressed, angry, unwell, in pain. Disadvantage on +CON and +CHA.

Debilities are both prescriptive and descriptive. A move says to mark one, so the character now suffers that condition in the fiction. Or something happens in the fiction that would leave them shaky or in pain, so they mark the corresponding debility and take the mechanical penalty.

When PCs mark debilities

  • A player move tells them to
  • You hurt them and the harm includes a debility
  • You demonstrate a downside, offer an opportunity with a cost, or tell consequences, and the cost is marking one
  • Any other GM move that leaves them weakened, dazed, or miserable

If a move says "mark a debility," the player chooses which. Ask what it looks like — the Lightbearer's invocation leaves them miserable, why? What are the symptoms?

If a move forces a specific debility that's already marked, the character caught a break — the condition might worsen in the fiction, but the mechanical penalty doesn't stack. If the move requires marking a debility as part of its trigger and it's already marked, they can't trigger the move at all.

Monsters, NPCs, and followers

Monsters and most NPCs don't mark debilities — they don't roll, so disadvantage on two stats doesn't mean anything. If a monster would be "weakened," just describe them as slow or shaky and maybe offer the PCs an opportunity.

Followers can trigger player moves, so you can assign them a debility as a temporary tag if you want, but mostly reflect their state in how you portray them.

Clearing debilities

A PC clears a debility by Recovering (and explaining how they're treating it), Making Camp and choosing the option, Convalescing for a few days of downtime, or via another move's effect. Clearing means the mark is erased and the mechanical penalty is gone — the character is no longer actively distressed by the condition. It doesn't mean any accompanying injury has healed. A bicep torn open and "weakened" cleared means it's bandaged and in a sling. The healing takes time.