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Rules

The Last Door and the Lady of Crows

When a PC takes the Death's Door move, they see the Last Door and the Lady of Crows. The true nature of what lies beyond is a mystery — but it is home to dool spirits, Gwyllgi, and the Shade of the dead. Some of those shades, when called, are eager to stay in the land of the living, which suggests the afterlife is not pleasant for everyone.

What to ask at the Door

The Death's Door move prompts the player to describe what they see. Ask the questions that will haunt them later:

  • What does the Door look like — grand, humble, ordinary?
  • Is it flung open, or just ajar? What lies beyond?
  • Where does the Lady stand? What does she wear? What adorns her brow?
  • Is she imperious, friendly, sad, smug, inscrutable?
  • Does she speak? What is her voice like?
  • What detail catches your attention that you'd never have expected?
  • How much of this will you remember?

The Lady's nature

She has many titles — Carrion Queen, Black-Feather Woman, The Kindly One, The Keeper of Secrets, She Who Dances on the Field of Battle. None know her true name. Her role is for you and the table to decide: psychopomp, judge, ruler of the afterlife, or something stranger. Ask: what does she want? What pleases her? Is she worshipped, and how? What is her relationship to The Pale Hunter?