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Caravan Guard
Hired steel standing between a merchant's coin and the hungry wilds.
Horde, organized, cautious, alert. Much of the way between Lygos and Marshedge goes through trackless wilds, without the protection of the Makers' Roads. Bandits, beasts, and Hillfolk are all a threat, and plenty of potential clients would just as soon steal a merchant's goods as trade fairly for them. So, merchants hire guards. And when danger looms, they hope they've hired well.
HP 3 · Armor 2
- Iron spear d6 (close, thrown)
- Dagger d6 (hand)
Instinct: To keep their ward(s) safe
Moves
- Form a defensive perimeter around the wagons
- Identify the biggest threat and focus on it
- Buy time for the merchants to run if needed
- Negotiate rather than fight if negotiating is possible