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The Crombil's Lair

The sleeping place of a wurm so vast the land itself dreams poorly above it.

Somewhere beneath The Great Wood sleeps The Crombil — a scaly wurm hundreds of feet long. The lair itself is never mapped. It is known by what it does to the land above.

It's been almost fifty years since the Crombil last woke. The last rampage ended a day or two from Stonetop; elders remember smoke and ruin but few ever knew the cause. The wurm's periodic rampages have been drawing it towards Vor Svetelik.

Signs and portents

  • Tremors and earthquakes, increasing in frequency and intensity
  • Dreams of shifting earth, hunger, fire, doom
  • A small hill, covered in trees and brush but strangely warm and venting smoke
  • Beasts and spirits giving wider and wider berth to the lair
  • Strangers arriving in town talking of "the Awakening"
  • Dreamers waking with "the Crombil" on their lips
  • Vast flocks of birds fleeing west
  • A terrible grinding and cracking of earth and trees; a pillar of smoke

Hooks

  • The PCs need to destroy a fell, indestructible artifact; learn that feeding it to the Crombil might work.
  • The Crombil will soon wake, and a Green Lord ruin or a Red Grove lies in its path. The PCs must explore or preserve the site before the wurm destroys it.
  • Voices in town argue: appease the Crombil with sacrifice, or arm against it.

Notable features

  • Somewhere beneath the Great Wood
  • Wakes every few decades
  • Leaves chewing, burning destruction