Incomprehensible knowledge
Some truths were not meant for mortal minds — and they know it.
When one delves into primordial mysteries, one must grapple with alien and unsettling ideas. Dwell on them too long and the mind turns against itself. Fixation and sleeplessness come first; then the victim's instinct warps — toward paranoia (to invent dangers), compulsion (to obsessively repeat actions), or apathy (to let things escalate). After that, whenever the GM compels action on that instinct, mark XP for obeying and Defy Danger for resisting. The impending doom: retire your PC, who becomes a threat and a wildcard.
Kind Environmental or Procedural Threat · Threat type Affliction
Instinct: To unravel any sense of safety/self
Impending doom
Retire your PC; they become a threat, a wildcard
Grim portents
- You fidget, fixate, and have trouble sleeping or relaxing
- Change your instinct to paranoia, compulsion, or apathy
- When the GM compels you to act on your instinct, mark XP if you do and Defy Danger if you do not