/
Showing0entries
Sorted A-ZMoves
Struggle as One
Expedition
When the danger swallows the whole party, you rise or fall by each other's hands.
When you Defy Danger as a group, establish the party's approach and each roll +STAT (per Defy Danger): on a 6-, you find yourself in a spot; the GM will describe it or ask you to; on a 7-9, you pull your weight; on a 10+, you do well enough to get someone else out of a spot, if you can tell us how. If you roll a 6- but someone saves you, don't mark XP.