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Sorted A-ZMoves
Seasons Change
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Time turns without asking — what the land gives and takes is never certain.
When the season turns, the most relevant player rolls +Fortunes and generates seasonal gains, threats, and Surplus.
- Spring: whoever is most hopeful rolls +Fortunes; on a 10+, pick 1 seasonal gain; on a 7-9, pick 1 gain but a threat to the steading makes itself known or gets worse; on a 6-, threats abound (don't mark XP). Whatever the result, reset Fortunes to +1.
- Summer: whoever is most content rolls +Fortunes; on a 10+, pick 2 seasonal gains; on a 7-9, pick 1; on a 6-, a threat to the steading makes itself known or gets worse (don't mark XP). Whatever the result, the steading generates 1d4-1 Surplus, then reset Fortunes to +1.
- Autumn: whoever is most determined rolls +Fortunes; on a 10+, pick 1 seasonal gain; on a 7-9, pick 1 but a threat makes itself known or gets worse; on a 6-, threats abound (don't mark XP). When the harvest is complete, roll 1d4; the steading generates that much Surplus. Reset Fortunes to +1.
- Winter: whoever is weariest rolls 1d4+Population (min 0); the steading consumes that much Surplus. If there's not enough, reduce Surplus to 0, reduce Fortunes by 1, and pick 1 from the winter shortage list. Then roll +Fortunes: on a 10+, the winter is mild and each player can name a local NPC with whom their relationship improves; on a 7-9, the steading must consume additional Surplus equal to 1d4+Population before winter ends or suffer the consequences as above; on a 6-, as 7-9 but also threats abound (don't mark XP). Whatever the result, reset Fortunes to +1.
Seasonal gains
- Population boom: youths come of age and/or outsiders settle here; increase Population by 1, max +3.
- Tor's blessing: fine weather abounds; take +1 to Pull Together this season and roll twice for weather on the Die of Fate, taking your pick.
- Unexpected bounty: wild game, trade profits, or another resource generates 1 Surplus now.
- Trade opportunity: someone offers valuable or unusual trade at a good or reasonable price.
- Interesting news: an opportunity appears to improve fortunes, knowledge, relations, or progress on an improvement.
- Valuable insight: you learn something that gives you a chance to address a threat plaguing the steading.
Winter shortage choices
- Reduce Population by 1, min -1, due to death, decrepitude, and departure.
- An important resource, such as horses or the cistern, is lost or not maintained.
- An important NPC dies, their role unfilled.
- Your PC dies, leaves, or retires from play.