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Sorted A-ZMoves
Amulets & Talismans
A knotted cord or carved bone stands between them and harm.
When you craft a protective charm for someone, spend 1 Stock and name a source of harm (fire, stabbing, etc.). When they would suffer such harm while bearing your charm, roll+INT: on a 10+, they ignore the harm entirely; on a 7-9, they suffer only half the damage or effect; on a 6-, they suffer the harm normally. One can benefit from only 1 charm at a time, and it loses its potency after 1 use.