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Impetuous Youth

The Would-Be HeroBackground

You've always longed for more. Excitement! Danger!

When you make a move and come up short, you can give it your all: turn a 6- into a 7-9, a 7-9 into a 10+, and (if it matters) a 10-11 into a 12+. But if you do, pick 1 (the GM fills in the details):

  • You get hurt: 2d4 damage and an actual injury.
  • You cause collateral damage, endanger others, or otherwise escalate the situation.
  • Something on your person is lost or breaks.