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Sorted A-ZWhen you make a move and come up short, you can give it your all: turn a 6- into a 7-9, a 7-9 into a 10+, and (if it matters) a 10-11 into a 12+. But if you do, pick 1 (the GM fills in the details):
- You get hurt: 2d4 damage and an actual injury.
- You cause collateral damage, endanger others, or otherwise escalate the situation.
- Something on your person is lost or breaks.