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Work With What You've Got

The SeekerPlaybook

The terrain itself becomes a weapon when you look hard enough.

When you cleverly use your environment to harm or impede your foe(s), roll +INT. On a 10+, pick 2; on a 7-9, pick 1.

  • Interrupt or thwart their action(s)
  • Create an opportunity that grants you or an ally advantage on the next roll to exploit it
  • Deal damage appropriate to the source: d4 for bruises or scrapes, d6 for bloodshed, d8 if it would break bones, d10 if it would kill a common person